Mass Effect 3 | |
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Developer(s) | BioWare |
Publisher(s) | Electronic Arts |
Director(s) | Casey Hudson |
Producer(s) | Jesse Houston |
Designer(s) | Preston Watamaniuk |
Programmer(s) | David Falkner |
Artist(s) | Derek Watts |
Writer(s) | Mac Walters |
Composer(s) |
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Series | Mass Effect |
Engine | Unreal Engine 3 |
Platform(s) | |
Release |
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Genre(s) | Action role-playing, third-person shooter |
Mode(s) | Single-player, multiplayer |
Reception | ||||||||||||||||||||||||||||||
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Year | Award | Category | Recipient | Result | Ref |
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2011 | Game Critics Awards | Best Console Game | Mass Effect 3 | Nominated | [155] |
Best Role Playing Game | Mass Effect 3 | Nominated | |||
GameSpy's Best of E3 2011 Awards | Overall (and Multiplatform) Game of Show | Mass Effect 3 | Nominated | [156] | |
Role-Playing Game of Show | Mass Effect 3 | Nominated | |||
IGN Best of E3 2011 Awards | Best Overall Game | Mass Effect 3 | Nominated | [157] | |
Best Xbox 360 Game | Mass Effect 3 | Nominated | |||
Best PC Game | Mass Effect 3 | Nominated | |||
Best Role-Playing Game | Mass Effect 3 | Won | |||
Best Trailer | Mass Effect 3 | Nominated | |||
Most Anticipated Game Award | Mass Effect 3 | Nominated | |||
Spike Video Game Awards | Most Anticipated Game | Mass Effect 3 | Won | [158] | |
2012 | Game Developers Choice Awards | Game of the Year | Mass Effect 3 | Nominated | [159] |
Best Narrative | Mass Effect 3 | Nominated | |||
Game Informer Top 50 Games of 2012 | Game of the Year | Mass Effect 3 | Won | [160] | |
Best Role-Playing | Mass Effect 3 | Won | |||
Best Downloadable Content | Mass Effect 3 | Won | |||
Golden Joystick Awards | Best RPG | Mass Effect 3 | Nominated | [161] | |
Best Gaming Moment | Mass Effect 3 – Tuchanka Choice | Nominated | |||
The Golden Joystick Ultimate Game Award | Mass Effect 3 | Nominated | |||
IGN Best of 2012 Awards | Game of the Year | Mass Effect 3 | Nominated | [162] | |
Best Xbox 360 Role-Playing Game | Mass Effect 3 | Nominated | |||
Best Xbox 360 Graphics | Mass Effect 3 | Nominated | |||
Best Xbox 360 Multiplayer Game | Mass Effect 3 | Nominated | |||
Best PS3 Role-Playing Game | Mass Effect 3 | Won | |||
Best PS3 Game | Mass Effect 3 | Nominated | |||
Best Overall Role-Playing Game | Mass Effect 3 | Won | |||
Best Overall Music | Mass Effect 3 | Nominated | |||
Best Overall Sound | Mass Effect 3 | Nominated | |||
Inside Gaming Awards | Best Co-Operative Multiplayer | Mass Effect 3 | Won | [163] | |
Best Game Cinematography | Mass Effect 3 | Won | |||
PC Gamer Game of the Year Awards 2012 | The Game of the Year 2012 | Mass Effect 3 | Won | [164] | |
Polygon's 2012 Games of the Year | Game of the Year | Mass Effect 3 | Nominated | [165] | |
Satellite Awards | Satellite Award for Outstanding Role Playing Game | Mass Effect 3 | Won | [166] | |
Spike Video Game Awards | Game of the Year | Mass Effect 3 | Nominated | [167] | |
Best RPG | Mass Effect 3 | Won | |||
Best Performance by a Human Female | Jennifer Hale | Nominated | |||
Best DLC | Mass Effect 3: Leviathan | Nominated | |||
Game of the Decade | Mass Effect 3 | Nominated | |||
2013 | Spike Video Game Awards | Best DLC | Mass Effect 3: Citadel | Nominated | [114] |
Codex - Mass Relays: Once believed to be of Prothean origin, mass relays were in fact created by the Reapers using technology far beyond that of other living species. The enormous structures, scattered throughout the stars, create corridors of virtually mass-free space. This allows instantaneous transit between locations separated by years or even centuries using conventional FTL drives.
Codex - Citadel Council: The Council is an executive committee composed of representatives from the Asari Republics, the Turian Hierarchy, and the Salarian Union. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the other two, and all have a vested interest in compromise and cooperation.
Codex - The Reapers: Although accurate information about the Reapers remains scarce, the galaxy now knows that the Reapers are not a myth--they are a real and devastating threat.
Codex - The Genophage: The genophage bioweapon was created to end the Krogan Rebellions. The turians fought the krogan to a standstill, but the sheer weight of krogan numbers indicated they could not be stopped through conventional means. The turians collaborated with the salarians to engineer a genetic counter to the krogans' rapid breeding.
Codex - Rannoch: Almost three hundred years ago, the quarians were driven from Rannoch by the geth, synthetic servants who gained sapience and rebelled against their creators .. For many quarians, reclaiming their homeworld from the geth is a matter of both cultural and physiological necessity.
Journal - Priority: Mars: Admiral Hackett ordered the Normandy to Mars to locate new Prothean data that could help defeat the Reapers, but the archives on Mars are not responding. Investigate the dig site and find the Prothean data.
Journal - Priority: The Citadel I: The Council must be informed of the Reaper threat and the Prothean device that may be able to stop the Reapers. Go to Councilor Udina's office on the Citadel and convince the Council to send help for the fight against the Reapers.
Journal - Priority: Palaven: Primarch Fedorian of the Turian Hierarchy has called a war summit that presents an opportunity for the Alliance to request help building the Crucible. Unfortunately, Fedorian was caught in the Reaper attack on Palaven. Rescue the turian primarch from Palaven's moon.
Journal - Priority: Sur'Kesh: Before they will help with the war effort, the krogan have demanded a cure for the genophage, the sterility plague infecting their species. Go to the salarian homeworld of Sur'Kesh and safely extract the krogan females who hold the key to the genophage cure.
Journal - Priority: Tuchanka: Eve is indeed the key to curing the genophage, but creating a cure will take time. Continue to assist turian and krogan allies while the cure is synthesized.
Journal - Priority: The Citadel II: The salarian councilor has concerns that Councilor Udina is a potential security risk. Go to the Citadel and discuss the matter in person.
Journal - Priority: Geth Dreadnought: The quarians have tried to retake their homeworld from the geth. Unfortunately, the geth have been upgraded by the Reapers, and the quarian fleet is trapped. Travel to the quarian home system and disable the geth dreadnought broadcasting the Reaper control signal.
Journal - Priority: Rannoch: The Reaper base controlling the geth has been located, but jamming towers prevent conventional orbital bombardment. Land on Rannoch and use a prototype targeting laser to enable the Normandy to destroy the Reaper base.
Journal - Priority: The Citadel III: The asari councilor wishes to talk privately about a matter pertaining to the war effort. Meet her on the Citadel.
Journal - Priority: Thessia: The asari, growing desperate as the Reapers attack their systems, have revealed an artifact that may hold the key to finding the Catalyst. Meet a scientific team at a temple on Thessia and investigate the artifact for clues.
Journal - Priority: Horizon: Cerberus may be using the Sanctuary facility on Horizon as a cover for secret activity. Land on Horizon to search for clues about their operations.
Journal - Priority: Cerberus Headquarters: The Illusive Man's headquarters have been located, and the Alliance is prepared to attack to recover the Prothean VI that holds the key to the Catalyst. Once the attack is launched, the Alliance will be fully committed to the final fight against the Reapers. Assault the base when ready.
Journal - Priority: Earth: Allied forces are assaulting the Reapers above Earth. Hammer must get a team of soldiers onto the Citadel in order to activate the Crucible. Coordinate with Anderson to get to the Citadel beam.
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