How did the Underking influence the events in the Iliac Bay prior to the Warp in the West?
During the 3rd era(at least),the Underking had become a legend in the Iliac Bay, thought to be behind many of the major events and incidents. I aware of his backstory and the complexity surrounding his character(Zurin or Wulfharth?,etc.). He is also largely inferred to be the main antagonist( or misunderstood protagonist) due to his presence on the game cover, though is not seen until the latter end of the game, when his intentions become clear.
What I would like to understand, is whether he had a hand in starting the war between the three major kingdoms of the bay, the death of Lysandus or other major events which allowed him to regain his heart.
2 comments
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Wulfharth, also known as Ysmir, Dragon of the North, Shor's Tongue, and the Breath of Kyne[1][2] was an ancient king of Skyrim. He is the subject of several Nordic myths and legends, and has become known as The Underkingor The Ash King.[1][3]
Wulfharth was proficient at using the Thu'um, and his voice was so powerful that he could not verbally take the oath of allegiance required of him by the Pact of Chieftains.[1] He is said to have died and been resurrected multiple times throughout Tamrielic history.[1][3]
Mortal HistoryEdit
Wulfharth was born in Atmora in the First Era. He was chosen ruler of Skyrim in 1E 500 by the Pact of Chieftains after the death of High King Hoag Merkiller who was killed in the Battle of Glenumbra Moors.[4][2]
Religious ReformEdit
Wulfharth's first act was to continue the work of his predecessor in restoring the old Nordic faith, outlawing the Alessian Doctrines and reinstating the traditional Nordic Pantheon.[4] This was followed by persecution of the Alessian priests, many of whom were burnt at the stake.[2]
Military Deeds Against the Orcs and ElvesEdit
In addition to his involvement at the Battle of Glenumbra Moors, Wulfharth is recorded as having fought repeatedly against the Orcs, 'shouted their Chieftain into Hell', and then fighting against them and Alduin, who turned the Nords into children. Wulfharth pleaded with Shor to come to their aid, and Shor fought Alduin and Wulfharth learned the thu'um of How to Shake the Dragon Just So. However, he shook too many years out of himself, and died.[2]
During his reign, he was also said to have driven the Direnni Hegemony from Skyrim.[5]
ResurrectionsEdit
War of the First CouncilEdit
With the Chimer and the Dwemerfighting among themselves in the First Era, the Nords either saw an opportunity to regain their old dominions and invaded,[2] or were invited to participate in the war by House Dagoth and the Dwemer.[6][7]
The Tongues who led this war summoned Shor, who summoned Wulfharth to lead the Nords.[2] Some sources claim that Wulfharth was involved in the Battle of Red Mountain and slew Dumac, the leader of the Dwemer, before Vivec blasted Wulfharth to pieces.[2] Other sources imply Dumac was killed by the Chimer warlord Nerevar.[8] The Khajiit claim that Alkosh summoned them to Red Mountain as well, and that Wulfharth shouted at the moons until they moved and turned the Khajiit into Senche, and rode Dro'Zira during his final assault on Red Mountain.[9]
Yet another tale claims that the Nords and Wulfharth were at Red Mountain to reclaim the Heart of Shor. This version of events say that Wulfharth made peace with the orcs, causing a large portion of his army to desert. In the climactic battle, Wulfharth had obtained the Heart but needed time to acclimate to its power. During this time, he and Voryn Dagoth faced Nerevar and his two companions, Alandro Sul and Dumac Dwarfking. Wulfharth blinded Alandro Sul with a shout and slew Dumac, but was weakened by a blow from Dumac's warhammer, Sunder. Neravar took the opportunity to finish Wulfharth off and slay him with a surprise side attack with Keening.[2] Other sources claim he survived the Battle however, and was just displaced, being carried back to Skyrim.[3] The same book claims that the Battle gave Wulfharth a lasting enmity against the Tribunal.
Second Akaviri InvasionEdit
When the Kamal invaded Skyrim in the 2E 572, Wulfharth was summoned again to aid the Ebonheart Pact, either by Almalexia[3] or Jorun the Skald-King.[10] It was during this time that Wulfharth began to be called the Underking, and disassociated with the Nords in some way. Following the invasion, Wulfharth disappears again.[3]
Wars of Tiber SeptimEdit
Notice: Much of this section is based on the text The Arcturian Heresy. Few other sources mention Wulfharth in connection with Tiber Septim's wars at all.
Fallout new vegas armor mod pack. Three hundred years later, Wulfharth is woken by the 'rumbling of the Greybeards' and a chosen one prophesied to restore the empire of Tamriel. Wulfharth goes to the Greybeards and gets shouted to pieces, before heading to find the chosen one, Hjalti Early-Beard of High Rock. It is possible that Wulfharth became the 'stormcrown' of Talos, after a storm allegedly spoke to Hjalti in his tent before the battle and followed him above his head during the taking of Old Hrol'dan.[3]
After this, Wulfharth, now called the Underking, assisted Hjalti in the governance of the expanding empire, pressing him to conquer Hammerfell and Morrowind, the latter to further his hatred of the Tribunal.[3] When he refused do so, Wulfharth left Tiber Septim's cause.
The MantellaEdit
After Tiber Septim was gifted the Numidium by the Tribunal, he asked Wulfharth back, saying he was right all along. Wulfharth returned and was trapped by Tiber Septim. His soul was ripped out and possibly merged with that of Zurin Arctus and trapped within the Mantell, or possibly trapped within his body, in order to power the Numidium.[3][11] The now-functional Numidium allowed Tiber to complete his conquest of Tamriel.
The UnderkingEdit
Despite no longer having his full soul, Wulfharth, now always called the Underking and conflated with Zurin Arctus, destroyed the Numidium after finding out what it was used for.[3][12] He also cursed the tomb of the Reman emperors at Sancre Tor, which was then sealed by the Grandmaster of the Blades.[13]
During the events of the Warp in the West, the Underking regained the part of his soul that was trapped in the Mantella, allowing him to die in peace.[14]
PlaqueEdit
A plaque in Windhelm, located outside the Palace of the Kings, is dedicated to Wulfharth. Wulfharth's plaque reads:
♦ WULFHARTH OF ATMORA
REIGNED 1E 480 ― 533
Ysmir, Shor's Tongue, Dragon of the North and noble champion who defeated the Direnni and cleaned Skyrim of the Alessian heresy.
TriviaEdit
Jarl Balgruuf the Greater believes Wulfharth to have been Dragonborn; when asked, 'What's it mean to be Dragonborn?' he may reply, 'Wulfharth was Dragonborn. Talos, too – the founder of the Empire, back in the good old days.'
This is further supported by Arngeir, who states the title 'Ysmir', the 'Dragon of the North' is traditionally given to Dragonborn who come to High Hrothgar.
References
↑ 1.01.11.21.3Warp in the West
↑ 2.02.12.22.32.42.52.62.7Five Songs of King Wulfharth
↑ 3.03.13.23.33.43.53.63.73.8The Arcturian Heresy
↑ 4.04.1Rislav the Righteous
↑Wulfharth's plaque outside the Palace of the Kings
↑The Real Nerevar
↑The War of the First Council
↑Nerevar at Red Mountain
↑The Tale of Dro'Zira
↑Jorunn the Skald-King
↑The Elder Scrolls II: Daggerfall, King of Worms dialogue
Shor = Lorkhan is the spirit in the hearts of the races of men (except perhaps the Reguards). 'Don't you know who Shor really is?&qu..
118.210.187.67 wrote:Shor = Lorkhan is the spirit in the hearts of the races of men (except perhaps the Reguards). 'Don't you know ..
Was Talos A Nord
HERE IS A WIKI OF THE WHOLE DUNGEON PERFECTLY DESCRIBED BY ICECREAMASSASSIN: http://legacy-of-the-dragonborne.wikia.com/wiki/Sancre_Tor it contains descriptions and many screens of the place.enjoy ;) VERY IMPORTANT UPDATE!!! 20/06/2014: I started a cooperation with Icecreamassassin to level design some of the main quest dungeons of his massive mod: 'Dragonborn Gallery'. All level design of Pale Pass, Numidium Glade and Sancre Tor's dungeons and worldspaces are designed by me, the rest of the stuff included in the mod are credited to him and the other cooperative members of the community! here is the link: http://www.nexusmods.com/skyrim/mods/52248/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D52248%26preview%3D&pUp=1 download it in V8 BETA and help us with feedbacks and bugfix signalations!!!thanks!!!! UPDATE 13/08/2013: we were planning to release in the next weeks an optimized version to improve gamplay fluidity, more intuitive installation and adding more content: new stuff, main quest, better balanced monsters, bugfixes and lights overhaul, navmesh fixing (now the catacombs won't have already awaken mummies standing senseless near their tombs)! the work is almost finished but needs a bit of testing before release so please be patient :) UPDATE 08/08/2013: Me and Hebrock are working on a main quest adding semi-cinematics dialogues and much more stay tuned ;) my page on ModDB: http://www.moddb.com/mods/the-shadow-of-the-underking - A Bit Of Lore: 'Zurin Arctus was the Imperial Battlemage of Tiber Septim. He was responsible for resurrecting the Numidium, a powerful golem that helped Tiber Septim to conquer Tamriel. Upon the destruction of the Numidium, Arctus was either killed by or transformed into the Underking, according to different accounts. The Numidium was powered by the Mantella, a powerful gem infused with the heart (life force) of a person. According to one account, Zurin Arctus sacrificed his own heart to the Mantella. After using the Numidium to conquer Tamriel, Zurin and Tiber Septim disagreed over how to continue using the Numidium. When Zurin tried to reclaim his heart, it was blown into Aetherius, destroying both the Numidium and Zurin. Zurin was left in a semi-slumber in a subterranean vault, waiting for an opportunity to reclaim his heart. In his undead shape, Zurin Arctus became known as the Underking, and from time to time he sent out his forces to find the Mantella throughout Tamriel. During the events of The Warp in the West, the Underking was able to retrieve his heart, and finally passed into true death. However, in another account (see The Arcturian Heresy), it is written that the Underking was, in fact, King Wulfharth of Skyrim, a powerful undead being from the First Era. He was tricked by Tiber Septim and Zurin Arctus, and his soul was trapped into the Mantella to fuel the Numidium. Zurin Arctus himself was killed in the process. To prevent some political unrest, Tiber Septim stated that Zurin Arctus tried to assassinate him. It is rumored that the Underking assisted Almalexia in destroying Kamal's king Ada'Soom Dir-Kamal at Red Mountain, when he attempted to conquer Morrowind. It is also speculated in the West that Zurin Arctus brokered the agreement between Tiber Septim and Vivec over the fate of Morrowind, and enchanted the famous Dragonbone cuirass. He is mentioned by one of four former Blades, Rielus (who was sent to the catacombs of Sancre Tor by Tiber Septim to discover the source of the evil infestation), as his captor who made him haunt the catacombs after death, and the one who sealed off the room containing Septim's armor and populated the site with undead minions. Mannimarco, the King of Worms, also claims that he had a long, ineffective conflict with the Underking.' from http://www.uesp.net/wiki/Lore:Zurin_Arctus 'But after nine months that mound of mud became as a small mountain, and there were whispers among the shepherds and bulls. A small community of believers gathered around that growing hill during the days of its first churning, and they were the first to name it the Golden Hill, Sancre Tor. And it was the shepherdess Sed-Yenna who dared climb the hill when she heard his first cry, and at its peak she saw what it had yielded, an infant she named Reman, which is 'Light of Man.' — Remanada Sancre Tor was a fortified city once conquered by Tiber Septim that later fell into ruins. The mythical birthplace and final resting place of Reman Cyrodiil,it is located in the Jerall Mountains in Colovia, north of the city of Chorrol.In 2E 852, the city was captured by invading forces from High Rock and Skyrim. General Talos, who would later become Tiber Septim, recaptured the city that winter,however as the city was in a strategically inconvenient position it was then abandoned. The old fortress of Sancre Tor was later corrupted by the Underking, prompting it to be sealed shut by the Grandmaster of the Blades in the 36th Year of the Reign of Tiber Septim.In the years after Tiber Septim's reign it was gradually forgotten, decaying into a haunted ruin. The Champion of Cyrodiil would visit the ruins in the year 3E 433 to recover the armor of Tiber Septim.' from http://www.uesp.net/wiki/Lore:Sancre_Tor - The Lore Nowadays: 'Ages ago a Hero entered the Sanctum of Sancre Tor to recover the blood of a God, now you are called to finish what he started! An ancient evil is sneaked back in these old ruins and his power is growing once again to invade the living's world with death and terror.The Underking has to be stopped!!!! Claim his ashes from the darkest burials you've ever seen and save the Nord from his spectre!' (from http://www.uesp.net/wiki/Lore:Zurin_Arctus) -Introduction: this is a long time planned mod to take back in TES V the scariest atmospheres of the TES IV: Oblivion dungeons.. i've worked hard, very hard and for tens of hours so, please, if you enjoyed the mod or part of it take 2 minutes to leave a feedback and/or an endorsement!thanks for your support ;) This file (quiet heavy with his >200MB..) includes new retextures, new models and some new creatures types..a new world location accessible from the main map of skyrim at this stage the release is a BETA, because i've only tested it on my own PC, the compatibility shold be almost total with any mod that does not modify the sape portal spot to the new world location! during the development i've fixed the issues that i found but this does not mean that there are no more glitches or navmesh holes..i will release fixed versions accoriding to users segnalations ;) I used 2 mods really useful to expand the content of this mod so please tak a look to their creators' other works too ;) highly reccomanded!!! all doors locked by keys require a specific key you may recover in chests, bodies or in altars !they are not hidden but you won't stumble on it :D good luck and have fun!!!! - Summary: - New Location, including a small scale new world space of a fortress south of helgen, along the street that goes to the skyrim-cyrodiil's border - New retextures of almost any model i used so you won't find the normal boring textures but improved ones! - New undead creatures, with new effects and with unusual equipments!! - New powerfull retextured weapons resides in the undeads' hands, rip them out from their frozen bodies!!! - Totally new architectonic styles studied for a more deep immersion in the lore - No Quest have been added because of my luck of time and skill in scripting :( i've planned in second times to learn and add new content or cooperate with someone much more skilled ;) - Requires: ONLY DAWNGUARD, the other 2 modes are included but its appreciated if u go on the link and give the endorsements because they are really incredible!!! - Compatibilities: I guess uncompatibility may occur modifying the same location spot of the gate of Sancre Tor :( reports says that my mod won't be compatible with 'The Frontier to Cyrodiil', i'm sorry but these 2 mods are defenitely NOT compatible and WON'T be compatible in the future (thanks to FallenTormentor for the report). - Credits: credits to aBaDmAn91 for his permission and collaboration using Dai-Katans! (link to his page http://skyrim.nexusmods.com/users/543308 and the link to his mod for Dai-Katanas http://skyrim.nexusmods.com/mods/10158 ) credits to skyrimaguas for his permission and collaboration using Mountains High Quality Retextures! (link to his page http://forums.nexusmods.com/index.php?/user/6256260-skyrimaguas/ and link to his mod http://skyrim.nexusmods.com/mods/37256/ ) - Installation: unpack the .7z file then place in your skyrim/data folder all the material you'll find in it, if required click 'yes' to overwrite!the only thing that will require overwrite is the skyrimaguas texture mod that sobstitute textures of all mountains! - Permissions: ALWAYS ask me for anything you want to make with my and the others collaborators' work, is prohibited to upload or modify this mod!any other copies on other sites are not allowed.respect my choise please!